Never seen before unique tracks designed for drift. Intuitive, customizable controls will fit any racer. New Suspension Upgrades to adjust your car specifically for drift. MEET THE DRIFT - The most advanced and realistic Drift mode comes to drag racing world!Ĭutting edge technology recreates the most precise and lifelike drift experience ever! Trade car parts with other racers in real time and build your dream car for both Drag and Drift races! Start a team, invite your friends, win tournaments. Race, mod, and tune dozens of real licensed cars. The Crew 2 feels like it lifts all of Forza Horizon‘s hip lingo though without knowing why any of it works, and the result is cringe-worthy.DRIFT mode arrives to Nitro Nation! The most addictive Drag Racing game goes Sideways! And listen, racing games don’t have to have great stories. The script is terrible, and the voice acting sounds thoroughly phoned-in. “Doing nothing” also allows you to avoid the vast majority of The Crew 2‘s writing, and trust me: That’s a good thing. I stopped wanting to do any of its soulless tasks and just focused on its America, and suddenly I was a hundred times happier. IDG / Hayden DingmanĪt some point you’re going to run out of stuff you enjoy doing, and that’s when you’ll realize The Crew 2 is better when you’re doing nothing at all. Love street racing? Well, here are your dozen-or-so street races, and then it’s time to find something else to do. There are so many vehicle classes, each relegated to only a handful of events. Motocross bikes are the worst of the lot, controlling like a sack of garbage attached to a downed power line. Monster trucks are the only ones I’ve enjoyed, flinging them off half-pipes and driving up to the top of the Luxor Pyramid in Vegas, and so on. It’s a real shotgun approach to transportation, and most of it thoroughly mediocre. There are motocross bikes, motorcycles, monster trucks, and more. Needless to say, racing isn’t very interesting either. You can only do so many barrel rolls to liven up a trip. Any higher than 100 feet, and there’s zero sense of speed. Boats are just bad cars, and planes are only fun when they’re flying close to the ground. Neither boats nor planes actually control that great, though. You can swap vehicles seamlessly on the fly, driving through Manhattan for instance and then turning your Dodge Charger into a P-51 Mustang and flying off into the sunset. When you’re not in an event, this trifecta is pretty cool. Prior to release Ubisoft showed off two other classes of vehicles: Boats and planes. Put on an album in Spotify, point the car in a direction, and go.Īnd then we come to the part where Ubisoft just threw a million ideas in a blender and hoped one of them would impress people. The plight of simple pedestrians is of no import to you, a driver. Its recreation is sterilized, limited-after all, you are a car among cars. The Crew 2 understands America on a level few games can claim.
Its America is condensed, and missing a lot of the interstitial strip malls and gas stations and all the other connective tissue that’s vital to the classic road trip. I enjoy it.Īnd so The Crew 2 is like catnip.
I’ve been on a lot of road trips-as a kid, sitting in the backseat while my parents drove us from East Coast to West, and later as an adult driving from San Francisco to Seattle, or to Los Angeles, or even just to Lake Tahoe. It’s the Las Vegas light pollution spreading across the Mojave Desert, or how highways weave in and out of the Rockies and the Sierras, or those vast arcing bridges connecting the Florida Keys to the mainland. And as such, The Crew 2 is at its best when it’s just you casually taking it all in, like the protagonist of Simon and Garfunkel’s “America” song. It’s not a sexy fantasy, but it’s a compelling one.